Monday, July 02, 2012

The Battle for Turtle Island: Buffalo Wars cover

As promised, here is the cover art for the new game, The Battle for Turtle Island: Buffalo Wars...


Tuesday, June 26, 2012

Cover art

It looks like there is now a cover for The Battle for Turtle Island, and it is AWESOME!  Hopefully you'll all get to see it some time next month...


Sunday, June 24, 2012

The rough draft is done

I just completed the writing of the rough draft of the new game, which will be titled The Battle for Turtle Island: Buffalo Wars.  The first part of the title is the actual name of the game, while this edition will feature rules for the Buffalo Wars supplement.  Sounds confusing...it's not.

The initial draft has come in at just over 40,000 words, and I know it will grow dramatically when I revise it, as there needs to be more detail added in several sections, and I left the pricing of the goods section basically blank, since I haven't figured out such things as how much a tent cost in the mid to late 19th century.

I actually started writing the game on April 10th, and it's now June 24th.  So, in about two and a half months, I managed to crank out over 40,000 words...and it is over that because I erased a big chunk and then re-did it.  That's not a bad bit of productivity considering that I couldn't work on the game every day.

Just imagine what I might accomplish if I didn't have to have a "real" job.

Now I'm going to let it sit for about a week, and then it will be into the revisions.


Monday, June 18, 2012

I love three day weekends

For each of the last two weekends, I've had Monday off as well as Saturday and Sunday.  Last week it was because of Rebecca's birthday, and this week it was because of how I was scheduled.

And I'd have to say that I absolutely love having three day weekends.  It's amazing how much work I can get done with some extra rest, and some extra time away from the "real" job.  Each of the last two weekends, I've put almost 10,000 words into the game.  With productivity like that, I wonder what I could accomplish if I didn't have to have the day job.

Oh, to dream to dream....

Sunday, June 17, 2012

Some people really suck

We've been trying to track down our tax refund for a while now, and we just got word yesterday that someone had cashed our refund check.  The IRS sent us a bunch of documents to fill out, and with those documents was a copy of the check with the "signatures."  The thing is, however, that whoever stole the check actually printed our names on the back of the check, and it was painfully obvious that the same person wrote both names.

First of all, to steal someone's tax refund is beyond a crappy thing to do to someone.  That's money that we actually need, and we earned from our hard work.  As Rebecca said, this is the second time she's been robbed this year, and it's really pissing her off!

Second of all, since when is it considered legal to not sign a check?  Who the hell cashed this check?  Our guess is that they went through a check cashing agency, or something similar, but why would they cash a check that wasn't signed?  And for that matter, aren't people supposed to supply identification of some kind?

It almost sounds like whoever stole the check knew someone that would cash it for them, but I've got news for them, we've filed everything we need the government, and they will be coming after your ass!!!


Friday, June 15, 2012

It's a secret

When I got home from work today, I found an invitation in my e-mail to write a story for what sounds like a really cool anthology.  But, it's not something I can really talk about...so forget I said anything...

Wednesday, June 13, 2012

A June update on the game

The game is coming along quite nicely now.  I'm just a few hundred words short of 30,000 now.  I'm expecting the initial draft to be around 50,000 words, so this is good progress.  The final game will certainly be much longer, as there is still a lot of historical stuff that I have to go back and put in, but I'm hoping to have the initial draft done in the next couple of months.

After it's done, it will be time to rework it some, and then send it off to play-testers, who will hopefully help fine tune it.  Hoping for a December 1st release, but we'll see.  And as many of you might expect, Laura Givens will be doing the cover art.

Once it's closer to being ready, we'll be setting up a kickstarter for it, so there will be a chance that you can get some stuff at a good price...once it's done.

Stay tuned to this blog for more info as it becomes available.

Sunday, June 10, 2012

Book signing

It was a pretty successful book signing. Although I'm absolutely sure that the majority of the people were there to see Warren Hammond, close to half of the attendees walked out with a copy of my book, so I certainly can't complain about that! My thanks to everyone who showed up, and I hope you all enjoy the book! And of course thanks to Ron and Nina of The Broadway Book Mall for always supporting local authors.

Saturday, June 09, 2012

Charlie Chases Crows

My publisher recently sent me a new review of Red Moon Rising (I'll post a link when I have it.) In the review, the reader really liked the book, but what he liked most was the character Charlie Chases Crows. Pretty much every review or comment I've seen on this book has included some mention of how much the reader liked Charlie, and how they'd like to read more about him. This doesn't really surprise me, because Charlie is, in my humble opinion, the best character I've ever created...so maybe I should think about doing more with him. At least that's what the readers seem to want. And on a completely hypothetical note, if a movie is ever made out of the book, I want Graham Greene to play Charlie. I think he'd do a great job in the roll. I'm just saying...

Wednesday, June 06, 2012

We've lost another one

I went to lunch today at the dreaded "real" job, and was quite surprised to read the news that Ray Bradbury had passed away. Just about every speculative fiction author out there is writing about this in their blog today, so I don't know what I can really add...but I'll try any way. The Martian Chronicles and Fahrenheit 451 are two of my favorite books ever. Fahrenheit is of course a classic dystopic novel, and I'm sure it had a big influence on my writing of The Opium of the People. I've read The Martian Chronicles a few different times, and I remember last year I was watching the cheesy 80's mini-series based on the book, and it gave me an idea for a series of short stories that I'd love to write. I, of course, haven't had time to write them yet...but I will...one of these years. Ray Bradbury will definitely be missed. He was one of the giants of speculative fiction, and his voice will be heard forever.

Tuesday, June 05, 2012

An important message for writers

When you're submitting your precious manuscript to an editor, be sure to read the guidelines first. If you've written a horror story or a detective story, and you're submitting it to a science fiction magazine, and the story has zero sf in it, then it's a good bet that the story will be rejected. Considering that response times for a lot of magazines can run into the months, why not take a couple of minutes and save yourself and the editor a lot of time. Rant over...

Sunday, June 03, 2012

To politic, or not to politic...

...that is the question. Years ago, I used to talk about politics a lot on this blog, and I've noticed that at that time, I got a lot more comments and a lot more hits. It's also important to note that I did a lot more posting to, so that might have something to do with it. The main reason I stopped posting so much about politics was because I was worried about what it might do to my writing "career." My views are often outside of what is considered acceptable among certain parts of American society, and I certainly don't want to alienate any potential readers by having them judge me based off of my blog writing as opposed to my fiction writing. More established writers have lost readers because of their political views, and that seems like a bad thing to me. Granted, anyone who has read The Opium of the People or Red Moon Rising can pretty much guess what my political views are. Hell, they might even be able to figure them out based off of the titles and covers of those books. Still, I wonder if I've seen a decline in readership because of a lack of posting, or because of a lack of posting anything controversial. Obviously I'm trying to post more lately, so maybe we'll figure out which it is in the coming months.

Saturday, June 02, 2012

The Martian Wave Vol. 3

The 2012 issue of The Martian Wave is now available for purchase. It will probably ship in about two weeks. This is the third print edition of the zine, which used to be a quarterly on-line zine. This year's issue features some great work, so make sure you pick up a copy at http://sdpbookstore.com/tmw.htm. Here's what you'll find in it... What lies beneath the sands of Mars? What will happen to humanity when a possible extraterrestrial signal is received? What can explorers do to save themselves when they discover a completely alien lifeform? These are just some of the questions asked and answered in the 2012 issue of The Martian Wave. With fiction from Robert J. Mendenhall, Scott Virtes, GC Rosenquist, Phil M. Berger, Glen R. Stripling, Ross Gresham, Robert N. Stephenson, and H. David Blalock, you will explore worlds you never expected, and encounter characters you could never imagine. This issue is seasoned with relevant poetry from G. O. Clark, Kurt MacPhearson, Marge Simon, Shelly Bryant, Terrie Leigh Relf, WC Roberts, and Janette Sullivan. Stories Robert J. Mendenhall: Absence Or Evidence Scott Virtes: Newton's Window GC Rosenquist: Moontide Phil M. Berger: The Blue Marble Signal Glen R. Stripling: The Geysers Of Enceladus Ross Gresham: Last Word From Kismet Robert N. Stephenson: A Hole H. David Blalock: Sparks Poems G. O. Clark: Last Chance Kurt MacPhearson & Marge Simon: Entry Center Shelly Bryant: The Distant Planet Terrie Leigh Relf: A Child's Prayer To Raise NASA Funding WC Roberts: New World Matisse @ Spaceport America Janette Sullivan: constantly

Tuesday, May 29, 2012

If you're coming to my book signing...

...and you'd like to pick up a copy of A Problem in Translation before the signing, here are a few places you can get it... The Sam's Dot Publishing Bookstore Barnes & Noble Amazon And if you'd just like to read the e-book, you can pick it up at, among other places, Smashwords.

Monday, May 28, 2012

The second chapter

For a very brief period of time, you can read the second chapter of my new novel A Problem in Translation on my website at http://www.jalanerwine.com/translationch2.htm The first chapter is also available for those of you who haven't had a chance to read it. You can find that at http://www.jalanerwine.com/translation.htm.

Sunday, May 27, 2012

May madness has almost come to an end

What has been a crazy busy month is almost over, and I will be happy about that! The older two are now out of school, which makes some things easier...like not having to worry about after school programs and such. Of course now they get bored around the house and try to raise hell...but that's what kids do. I still have the Sam's Dot updates to get through before this month ends, and the arraignment, and a doctor's appointment for Rebecca...plus the dreaded hours at the "real" job. June is shaping up to be a better month as far as time management goes. The only major events we seem to be looking at are my book signing, Rebecca's birthday, Father's Day, and check-ups for the older girls...of course, something else is bound to jump up and take away from our time. One day I will be able to quit my "real" job, and then time management won't be so important. Is it really too much to dream that one day I will be making at least a part-time living from writing, editing, and game design? I don't think so.

Wednesday, May 23, 2012

Tuesday, May 22, 2012

A May update on the game

Progress has slowed quite a bit on the new game in the last few weeks. Mostly for two reasons, one: I'm to a point now where I'm having to do a lot of research on 19th century weapons and such, and that's taking a lot of time... two: the little one's sleep habits have changed a bit, and she's not napping as much as she was, which leaves me less time to work. I'm still trying to figure out a way to put in more hours at home, and fewer hours at the "real" job, but I haven't quite figured that one out yet. Still, I'm liking the way the game is setting up, and I'm looking forward to releasing it upon the world...eventually...